Applies a rotate affine transform to the matrix.
Namespace:
Aurigma.GraphicsMill.Transforms
Assembly:
Aurigma.GraphicsMill (in Aurigma.GraphicsMill.dll)
Public Sub Rotate ( _ angle As Single _ )
public void Rotate( float angle )
Type: System.Single
The angle of the rotation (in degrees).The clockwise rotation is applied. Use negative angle value to rotate counter-clockwise.
Internally the rotation is applied by multiplying this instance of the matrix by the affine matrix of rotation. Left-sided multiplication is made. If you need to make right-sided multiplication, you can use an overloaded version of this method which enables to specify a matrix order.
The rotation is applied around the point of origin. To rotate around an arbitrary point, use the RotateAt(Single, PointF) method.