This class enables you to apply water drop effect (ripples on the water).
Namespace:
Aurigma.GraphicsMill.Transforms
Assembly:
Aurigma.GraphicsMill (in Aurigma.GraphicsMill.dll)
Public NotInheritable Class WaterDrop _ Inherits BitmapTransform
public sealed class WaterDrop : BitmapTransform
To produce effect of the ripples on the water, you can specify such parameters as a Center point ("epicenter" of ripples), ripple Amplitude, Radius, and Wavelength.
Essential parameter of all the geometric Transforms (including water drop transform) is an interpolation algorithm. It specifies how to calculate intermediate points. Different algorithms produces different quality, but as usual the higher quality it produces, the slower algorithm works. You can select interpolation algorithm with InterpolationMode property.
All the coordinates and sizes are measured in units specified with Unit property.
Member Name | Description |
---|---|
Format8bppGrayScale | 8 bits per pixel. Grayscale. 8 bits are used for luminosity level. |
Format16bppGrayScale | 16 bits per pixel. Grayscale. All 16 bits are used for luminosity level (extended pixel format). |
Format16bppAGrayScale | 16 bits per pixel. Grayscale with alpha channel. 8 bits are used for alpha channel and other 8 bits are used for luminosity level. |
Format32bppAGrayScale | 32 bits per pixel. Grayscale with alpha channel. 16 bits are used for alpha channel and other 16 bits are used for luminosity level (extended pixel format). |
Format24bppRgb | 24 bits per pixel. RGB. 8 bits each are used for the red, green, and blue components. |
Format32bppRgb | 32 bits per pixel. RGB. 8 bits each are used for the red, green, and blue components. The rest 8 bits are unused. |
Format32bppArgb | 32 bits per pixel. RGB with alpha channel. 8 bits each are used for the alpha, red, green, and blue components. |
Format48bppRgb | 48 bits per pixel. RGB. 16 bits each are used for the red, green, and blue components (extended pixel format). |
Format64bppArgb | 64 bits per pixel. RGB with alpha channel. 16 bits each are used for the alpha, red, green, and blue components (extended pixel format). |
Format32bppCmyk | 32 bits per pixel. CMYK. 8 bits each are used for the cyan, magenta, yellow, and black components. |
Format64bppCmyk | 64 bits per pixel. CMYK. 16 bits each are used for the cyan, magenta, yellow, and black components (extended pixel format). |
Format80bppAcmyk | 80 bits per pixel. CMYK with alpha channel. 16 bits each are used for the alpha, cyan, magenta, yellow, and black components (extended pixel format). |