Creates a new instance of the Matrix object.
Namespace:
Aurigma.GraphicsMill.Transforms
Assembly:
Aurigma.GraphicsMill (in Aurigma.GraphicsMill.dll)
Public Sub New
public Matrix()
When you use this constructor, the identify matrix is created. The identify matrix has the following structure: all elements at the main diagonal are equal to 1. All other elements are equal to 0. To check whether the current instance of this class is an identify matrix, use the IsIdentity property.
You can also create a matrix from the points which specify input and output quadrangles. Use FromAffinePoints(PointF[], PointF[]) and FromProjectivePoints(PointF[], PointF[]) static methods for this.