This class enables you to apply tone correction using specified look-up table (LUT).
Namespace:
Aurigma.GraphicsMill.Transforms
Assembly:
Aurigma.GraphicsMill (in Aurigma.GraphicsMill.dll)
Public NotInheritable Class ApplyLut _ Inherits PerChannelBitmapTransform
public sealed class ApplyLut : PerChannelBitmapTransform
Look-up table (LUT) is an array specifying mapping function for pixels. The algorithm works in the following way: it iterates through each pixels on each channels separately. It takes a channel luminosity and uses it as index in LUT array to get a value to copy to corresponding channel and pixel of the result image. Pseudocode for this algorithm is looking in the following way:
' This is a pseudocode demonstrating ' how LUT works. Note, it is not an actual code and ' this syntax is not correct for Graphics Mill objects! It ' is just used for brevity. ' Let's assume that width and height - image dimension (both for input ' and output), channelCount - number of channels defined for bitmap pixel format ' (also the same in both bitmaps). LUT is specified look-up table For i = 0 To height - 1 For j = 0 To width - 1 For k = 0 to channelCount - 1 outputBitmap(i, j, k) = LUT(inputBitmap(i, j, k)) Next Next Next
// This is a pseudocode demonstrating // how LUT works. Note, it is not an actual code and // this syntax is not correct for Graphics Mill objects! It // is just used for brevity. // Let's assume that width and height - image dimension (both for input // and output), channelCount - number of channels defined for bitmap pixel format // (also the same in both bitmaps). LUT is specified look-up table for ( i = 0; i < height - 1; i++) { for ( j = 0; j < width - 1; j++) { for ( k = 0; k < channelCount - 1; k++) { outputBitmap[i, j, k] = LUT[inputBitmap[i, j, k]]; } } }
To specify look-up table you should use property Lut. Look-up tables are represented with Aurigma.GraphicsMill.Transforms.Lut class which provides a number of methods allowing to generate LUT as standard function.
As usual LUT should not affect the alpha channel. When property ApplyOnAlpha is set to false, alpha channel is not modified with algorithm even if it is enabled with Channels property.
Dim applyLut As New Aurigma.GraphicsMill.Transforms.ApplyLut 'LUT for image posterizing applyLut.Lut.BuildStaircase(10, False) applyLut.ApplyTransform(bitmap)
Aurigma.GraphicsMill.Transforms.ApplyLut applyLut = new Aurigma.GraphicsMill.Transforms.ApplyLut(); //LUT for image posterizing applyLut.Lut.BuildStaircase(10, false); applyLut.ApplyTransform(bitmap);
Member Name | Description |
---|---|
Format8bppGrayScale | 8 bits per pixel. Grayscale. 8 bits are used for luminosity level. |
Format16bppGrayScale | 16 bits per pixel. Grayscale. All 16 bits are used for luminosity level (extended pixel format). |
Format16bppAGrayScale | 16 bits per pixel. Grayscale with alpha channel. 8 bits are used for alpha channel and other 8 bits are used for luminosity level. |
Format32bppAGrayScale | 32 bits per pixel. Grayscale with alpha channel. 16 bits are used for alpha channel and other 16 bits are used for luminosity level (extended pixel format). |
Format24bppRgb | 24 bits per pixel. RGB. 8 bits each are used for the red, green, and blue components. |
Format32bppRgb | 32 bits per pixel. RGB. 8 bits each are used for the red, green, and blue components. The rest 8 bits are unused. |
Format32bppArgb | 32 bits per pixel. RGB with alpha channel. 8 bits each are used for the alpha, red, green, and blue components. |
Format48bppRgb | 48 bits per pixel. RGB. 16 bits each are used for the red, green, and blue components (extended pixel format). |
Format64bppArgb | 64 bits per pixel. RGB with alpha channel. 16 bits each are used for the alpha, red, green, and blue components (extended pixel format). |
Format32bppCmyk | 32 bits per pixel. CMYK. 8 bits each are used for the cyan, magenta, yellow, and black components. |
Format64bppCmyk | 64 bits per pixel. CMYK. 16 bits each are used for the cyan, magenta, yellow, and black components (extended pixel format). |
Format80bppAcmyk | 80 bits per pixel. CMYK with alpha channel. 16 bits each are used for the alpha, cyan, magenta, yellow, and black components (extended pixel format). |