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Lut.BuildIdentical Method

Builds an identical LUT, i.e. a LUT which does not modify the source image.

Namespace: Aurigma.GraphicsMill.Transforms
Assembly: Aurigma.GraphicsMill (in Aurigma.GraphicsMill.dll)

Syntax

Visual Basic
Public Sub BuildIdentical ( _
	extended As Boolean _
)
C#
public void BuildIdentical(
	bool extended
)

Parameters

extended

Type: System.Boolean

Value that specifies if LUTshould be build for extended (16 bits per channel) or non-extended (8 bits per channel) bitmaps. If it is true, LUT entries number is 65536 and maximum value is 65535, otherwise entries number is 256 and maximum value is 255.

Remarks

This LUT is represented with a line beginning in point (0, 0) with angle relatively x-axis equal to 45 degrees. So you can also produce it using method BuildLinear(Single, Single, Boolean) with a argument equal to 1 and b equal to 0.

See Also

Reference