Creates new AddNoise class instance. You can specify all the transform parameters here (noise amount, distribution kind, seed, and if it should be gray). Transform will be applied to all channels of the bitmap.
Namespace:
Aurigma.GraphicsMill.Transforms
Assembly:
Aurigma.GraphicsMill (in Aurigma.GraphicsMill.dll)
Public Sub New ( _ amount As Single, _ distributionKind As DistributionKind, _ grayNoise As Boolean, _ seed As Integer _ )
public AddNoise( float amount, DistributionKind distributionKind, bool grayNoise, int seed )
Type: System.Single
Noise amount value varying in range [-1, 1]. You can change this value later through property Amount.Type: Aurigma.GraphicsMill.Transforms.DistributionKind
A member of DistributionKind enumeration specifying noise distribution law. You can change this value later through property DistributionKind.Type: System.Boolean
A value specifying if to generate gray or color noise. You can change this value later through property GrayNoise.Type: System.Int32
An integer value specifying seed for random generator. You can change this value later through property Seed.