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ApplyLut.Lut Property

Gets/sets look-up table which defines this LUT transform.

Namespace: Aurigma.GraphicsMill.Transforms
Assembly: Aurigma.GraphicsMill (in Aurigma.GraphicsMill.dll)

Syntax

Visual Basic
Public Property Lut As Lut
C#
public Lut Lut { get; set; }

Property Value

Lut class instance which specifies look-up table for this LUT transform.

Remarks

This class is initialized by empty LUT after the ApplyLut has been created, so you can use the syntax to specify LUT like this:

Visual Basic
Dim applyLut As New Aurigma.GraphicsMill.Transforms.ApplyLut

'LUT for image posterizing
applyLut.Lut.BuildStaircase(10, False)

applyLut.ApplyTransform(bitmap)
C#
Aurigma.GraphicsMill.Transforms.ApplyLut applyLut = 
    new Aurigma.GraphicsMill.Transforms.ApplyLut();

//LUT for image posterizing
applyLut.Lut.BuildStaircase(10, false);

applyLut.ApplyTransform(bitmap);

instead of creating and initializing separate Lut instance.

See Also

Reference