Gets/sets look-up table which defines this LUT transform.
Namespace:
Aurigma.GraphicsMill.Transforms
Assembly:
Aurigma.GraphicsMill (in Aurigma.GraphicsMill.dll)
Public Property Lut As Lut
public Lut Lut { get; set; }
This class is initialized by empty LUT after the ApplyLut has been created, so you can use the syntax to specify LUT like this:
Dim applyLut As New Aurigma.GraphicsMill.Transforms.ApplyLut 'LUT for image posterizing applyLut.Lut.BuildStaircase(10, False) applyLut.ApplyTransform(bitmap)
Aurigma.GraphicsMill.Transforms.ApplyLut applyLut = new Aurigma.GraphicsMill.Transforms.ApplyLut(); //LUT for image posterizing applyLut.Lut.BuildStaircase(10, false); applyLut.ApplyTransform(bitmap);
instead of creating and initializing separate Lut instance.