Gets/sets seed value for random generator.
Namespace:
Aurigma.GraphicsMill.Transforms
Assembly:
Aurigma.GraphicsMill (in Aurigma.GraphicsMill.dll)
Public Property Seed As Integer
public int Seed { get; set; }
Set of random numbers is always the same for the same seed. So if you need to have the same result for multiple execution of this transform, specify some fixed seed. If you want to have different result each time you run this transform, set this property randomly (for example, from system clock or some other unpredictable value). You can also use special method Randomize() which automatically set this property to random value.
Default value is 0.