Gets/sets minimum output level.
Namespace:
Aurigma.GraphicsMill.Transforms
Assembly:
Aurigma.GraphicsMill (in Aurigma.GraphicsMill.dll)
Public Property MinimumLevel As Single
public float MinimumLevel { get; set; }
This value is normalized to 1. Inside the transform it will be stretched to 255 or 65355 depending on pixel format (for 8 bits per channel formats it will be 255, for 16 bit per channel - 65355). For example, for example, if you apply this transform on the bitmap with Format24bppRgb pixel format, and this property is 0.1, algorithm will treat it as 25.
This property is useful when you are preparing image for printing at the printer which does not support too low tone levels. This way instead of truncating shadows you can compress a tone range and preserve details in shadows at the hardcopy.