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Texturize Constructor (Int32, Int32, Int32, Int32, RotateFlipType, FadeType, InterpolationMode)

Creates and initializes new Texturize class instance. You can specify all the parameters of this transforms here.

Namespace: Aurigma.GraphicsMill.Transforms
Assembly: Aurigma.GraphicsMill (in Aurigma.GraphicsMill.dll)

Syntax

Visual Basic
Public Sub New ( _
	columnsAmount As Integer, _
	rowsAmount As Integer, _
	horizontalIntersection As Integer, _
	verticalIntersection As Integer, _
	flipMode As RotateFlipType, _
	fadeType As FadeType, _
	interpolationMode As InterpolationMode _
)
C#
public Texturize(
	int columnsAmount,
	int rowsAmount,
	int horizontalIntersection,
	int verticalIntersection,
	RotateFlipType flipMode,
	FadeType fadeType,
	InterpolationMode interpolationMode
)

Parameters

columnsAmount

Type: System.Int32

Columns number. Can be changed later via ColumnsAmount property.
rowsAmount

Type: System.Int32

Rows number. Can be changed later via RowsAmount property.
horizontalIntersection

Type: System.Int32

Value that specifies how much percents of image are overlapped horizontally (at single side). Can be changed later via HorizontalIntersection property.
verticalIntersection

Type: System.Int32

Value that specifies how much percents of image are overlapped vertically (at single side). Can be changed later via VerticalIntersection property.
flipMode

Type: System.Drawing.RotateFlipType

RotateFlipType value that specifies how to flip/rotate the images one relatively other. Can be changed later via FlipMode property.
fadeType

Type: Aurigma.GraphicsMill.Transforms.FadeType

FadeType value that specifies how to fade out edges to eliminate seams. Can be changed later via FadeType property.
interpolationMode

Type: Aurigma.GraphicsMill.Transforms.InterpolationMode

InterpolationMode value specifying interpolation algorithm used during resizing. Can be changed later via InterpolationMode property.

See Also

Reference