Applies cylindrize transform (image is looking like bended on mug or any other cylindric surface).
Namespace:
Aurigma.GraphicsMill
Assembly:
Aurigma.GraphicsMill (in Aurigma.GraphicsMill.dll)
Public Sub Cylindrize ( _ slopeAngle As Single, _ cylinderHalfPerimeter As Single, _ cylinderHeight As Single, _ horizontalOffset As Single, _ verticalOffset As Single, _ cylinderColor As Color, _ backgroundColor As Color, _ interpolationMode As InterpolationMode _ )
public void Cylindrize( float slopeAngle, float cylinderHalfPerimeter, float cylinderHeight, float horizontalOffset, float verticalOffset, Color cylinderColor, Color backgroundColor, InterpolationMode interpolationMode )
Type: System.Single
Slope angle of the cylinder.Type: System.Single
Positive number specifying half-perimeter of the cylinder. You can also specify -1. In this case width of the bitmap will be taken.Type: System.Single
Positive number specifying height of the cylinder. You can also specify -1. In this case height of the bitmap will be taken.Type: System.Single
Horizontal offset of the bitmap on the cylinder.Type: System.Single
Vertical offset of the bitmap on the cylinder.Type: Aurigma.GraphicsMill.Transforms.InterpolationMode
InterpolationMode value specifying interpolation algorithm used in the transform.