Draws current bitmap on given System.Drawing.Graphics object (standard .NET class for drawing).
Namespace:
Aurigma.GraphicsMill
Assembly:
Aurigma.GraphicsMill (in Aurigma.GraphicsMill.dll)
Public Sub Draw ( _ destinationGraphics As Graphics, _ destinationX As Integer, _ destinationY As Integer, _ destinationWidth As Integer, _ destinationHeight As Integer, _ combine As CombineMode, _ opacity As Single, _ interpolationMode As InterpolationMode _ )
public void Draw( Graphics destinationGraphics, int destinationX, int destinationY, int destinationWidth, int destinationHeight, CombineMode combine, float opacity, InterpolationMode interpolationMode )
Type: System.Drawing.Graphics
Target System.Drawing.Graphics object (on which current bitmap should be drawn).Type: System.Int32
Horizontal position of left-top corner of the destination rectangle.Type: System.Int32
Vertical position of left-top corner of the destination rectangle.Type: System.Int32
Width of the destination rectangle. You can pass 0 to indicate that method should calculate width automatically (see Remarks section for details).Type: System.Int32
Height of the destination rectangle. You can pass 0 to indicate that method should calculate height automatically (see Remarks section for details).Type: System.Single
A number in range [0, 1] specifying total opacity of the image. If 0, image is completely transparent, if 1, image is completely opaque.Bitmap is drawn to destination rectangle on the given System.Drawing.Graphics object. If current bitmap dimensions differ from dimensions of destination rectangle, it is resized to have the same size as destination rectangle.
If bitmap has pixel format which is not GDI-compatible (e.g. extended pixel formats, CMYK, etc) method will automatically create a copy converted to the Format32bppArgb. That's why you always get it drawn, but if you are going to call this method multiple times, it is recommended to convert it to some GDI-compatible format (like Format32bppArgb) to increase the performance.
If you want method to calculate width and height automatically, you can pass 0 to these arguments. It will be calculated with the following way:
All coordinates are measured in units specified with Unit property of the source bitmap.