Draws current bitmap on given System.Drawing.Graphics object (standard .NET class for drawing).
Namespace:
Aurigma.GraphicsMill
Assembly:
Aurigma.GraphicsMill (in Aurigma.GraphicsMill.dll)
Public Sub Draw ( _ destinationGraphics As Graphics, _ destinationRectangle As RectangleF, _ combine As CombineMode, _ opacity As Single, _ interpolationMode As InterpolationMode _ )
public void Draw( Graphics destinationGraphics, RectangleF destinationRectangle, CombineMode combine, float opacity, InterpolationMode interpolationMode )
Type: System.Drawing.Graphics
Target System.Drawing.Graphics object (on which current bitmap should be drawn).Type: System.Single
A number in range [0, 1] specifying total opacity of the image. If 0, image is completely transparent, if 1, image is completely opaque.Bitmap is drawn to destination rectangle on the given System.Drawing.Graphics object. If current bitmap dimensions differ from dimensions of destination rectangle, it is resized to have the same size as destination rectangle.
If bitmap has pixel format which is not GDI-compatible (e.g. extended pixel formats, CMYK, etc) method will automatically create a copy converted to the Format32bppArgb. That's why you always get it drawn, but if you are going to call this method multiple times, it is recommended to convert it to some GDI-compatible format (like Format32bppArgb) to increase the performance.
If you want method to calculate width and height automatically, you can pass 0 to these arguments. It will be calculated with the following way:
All coordinates are measured in units specified with Unit property of the source bitmap.