Gets/sets the value which specify whether to display the timer watermark.
Namespace:
Aurigma.GraphicsMill.Codecs
Assembly:
Aurigma.GraphicsMill.Codecs.AviProcessor (in Aurigma.GraphicsMill.Codecs.AviProcessor.dll)
Public Property TimerVisible As Boolean
public bool TimerVisible { get; set; }
Set this property to true if you want to display the timer watermark. Also you need to specify the kind of timer to display using the TimerStyle property. After that you can set the position of the timer watermark with a help of the TimerOffset property, as well as its appearance settings (TimerFont and TimerBrush properties). You can also append additional text before and after the watermark using the TimerPrefixand TimerSuffix properties respectively.
You can display both bitmap and timer watermarks in the same time. To do it, merely set both BitmapVisible and TimerVisible properties to true. If bitmap and timer will overlap, the timer will be drawn above the bitmap.
If you need more advanced watermarking functionality, it is recommended to use DrawnWatermark and DrawingWatermark events.