Gets/sets the value which specify whether to display the bitmap watermark.
Namespace:
Aurigma.GraphicsMill.Codecs
Assembly:
Aurigma.GraphicsMill.Codecs.AviProcessor (in Aurigma.GraphicsMill.Codecs.AviProcessor.dll)
Public Property BitmapVisible As Boolean
public bool BitmapVisible { get; set; }
Set this property to true if you want to display the bitmap watermark. Also you need to specify the bitmap which should be used as a watermark. To do it, initialize the Bitmap property with an instance of the Bitmap class which contains the necessary image. After that you can set the position of the bitmap watermark with a help of the BitmapOffset property, as well as the combine mode (BitmapCombineMode property).
You can display both bitmap and timer watermarks in the same time. To do it, merely set both BitmapVisible and TimerVisible properties to true. If bitmap and timer will overlap, the timer will be drawn above the bitmap.
If you need more advanced watermarking functionality, it is recommended to use DrawnWatermark and DrawingWatermark events.