Saves the state of the object.
Namespace:
Aurigma.GraphicsMill.WinControls
Assembly:
Aurigma.GraphicsMill.WinControls.VectorObjects (in Aurigma.GraphicsMill.WinControls.VectorObjects.dll)
Public Sub SaveState
public void SaveState()
After the object state is saved, you can revert to it using the Undo() method.