Serializes a layer and its objects.
Namespace:
Aurigma.GraphicsMill.WinControls
Assembly:
Aurigma.GraphicsMill.WinControls.VectorObjects (in Aurigma.GraphicsMill.WinControls.VectorObjects.dll)
Public Sub Serialize ( _ stream As Stream _ )
public void Serialize( Stream stream )
Type: System.IO.Stream
The stream that will keep the serialized data.To restore the layer from the serialization data, use the Deserialize(Stream) method.
Remember that binary format used for serialization is highly dependent on the build version, as the API may change from version to version, and properties may be added or removed.
This method closes the specified Stream after serialization.