Deserializes a layer and its objects.
Namespace:
Aurigma.GraphicsMill.WinControls
Assembly:
Aurigma.GraphicsMill.WinControls.VectorObjects (in Aurigma.GraphicsMill.WinControls.VectorObjects.dll)
Public Sub Deserialize ( _ stream As Stream _ )
public void Deserialize( Stream stream )
Type: System.IO.Stream
The stream that contains the serialized data.To save the layer as serialization data, use the Serialize(Stream) method.
Remember that binary format used for serialization is highly dependent on the build version, as the API may change from version to version, and properties may be added or removed.