Create texture from the image by reducing its size and "gluing" it with its copies seamlessly.
Namespace:
Aurigma.GraphicsMill
Assembly:
Aurigma.GraphicsMill (in Aurigma.GraphicsMill.dll)
Public Sub Texturize ( _
columnsAmount As Integer, _
rowsAmount As Integer, _
horizontalIntersection As Integer, _
verticalIntersection As Integer, _
flipMode As RotateFlipType, _
fadeType As FadeType, _
interpolationMode As InterpolationMode _
)
public void Texturize(
int columnsAmount,
int rowsAmount,
int horizontalIntersection,
int verticalIntersection,
RotateFlipType flipMode,
FadeType fadeType,
InterpolationMode interpolationMode
)
Type: System.Int32
Columns number.Type: System.Int32
Rows number.Type: System.Int32
Value that specifies how much percents of image are overlapped horizontally (at single side).Type: System.Int32
Value that specifies how much percents of image are overlapped vertically (at single side).Type: System.Drawing.RotateFlipType
RotateFlipType value that specifies how to flip/rotate the images one relatively other.Type: Aurigma.GraphicsMill.Transforms.FadeType
FadeType value that specifies how to fade out edges to eliminate seams.Type: Aurigma.GraphicsMill.Transforms.InterpolationMode
InterpolationMode value specifying interpolation algorithm used during resizing.