Create texture from the image by reducing its size and "gluing" it with its copies seamlessly.
Namespace:
Aurigma.GraphicsMill
Assembly:
Aurigma.GraphicsMill (in Aurigma.GraphicsMill.dll)
Public Sub Texturize ( _ columnsAmount As Integer, _ rowsAmount As Integer, _ horizontalIntersection As Integer, _ verticalIntersection As Integer, _ flipMode As RotateFlipType, _ fadeType As FadeType, _ interpolationMode As InterpolationMode _ )
public void Texturize( int columnsAmount, int rowsAmount, int horizontalIntersection, int verticalIntersection, RotateFlipType flipMode, FadeType fadeType, InterpolationMode interpolationMode )
Type: System.Int32
Columns number.Type: System.Int32
Rows number.Type: System.Int32
Value that specifies how much percents of image are overlapped horizontally (at single side).Type: System.Int32
Value that specifies how much percents of image are overlapped vertically (at single side).Type: System.Drawing.RotateFlipType
RotateFlipType value that specifies how to flip/rotate the images one relatively other.Type: Aurigma.GraphicsMill.Transforms.FadeType
FadeType value that specifies how to fade out edges to eliminate seams.Type: Aurigma.GraphicsMill.Transforms.InterpolationMode
InterpolationMode value specifying interpolation algorithm used during resizing.