Locks the object.
Namespace:
Aurigma.GraphicsMill
Assembly:
Aurigma.GraphicsMill (in Aurigma.GraphicsMill.dll)
Public Overridable Sub Lock
public virtual void Lock()
After calling this method this object is not accessible from any other thread (until Unlock() is called). If you try to lock the object twice (e.g. with two consequent calls of this method), ObjectLockedExceptionwill be thrown. You can safely check Locked property to ensure if object is locked.
When you access the object which has been locked, the thread stops and waits until it become unlocked. Using property Timeout you can specify how much time to wait.