Creates and initializes new SwfFrame class instance. You can associate a bitmap with this frame as well as set frame position, delay, and disposal method.
Namespace:
Aurigma.GraphicsMill.Codecs
Assembly:
Aurigma.GraphicsMill (in Aurigma.GraphicsMill.dll)
Public Sub New ( _ bitmap As Bitmap, _ left As Integer, _ top As Integer, _ delay As Integer, _ disposalMethod As DisposalMethod _ )
public SwfFrame( Bitmap bitmap, int left, int top, int delay, DisposalMethod disposalMethod )
Type: Aurigma.GraphicsMill.Bitmap
Bitmap class instance which should be associated with this frame. To put another bitmap into frame, you should use SetBitmap(Bitmap) method.Type: System.Int32
X-coordinate of the top left corner of the frame (in pixels). You can change it later using Left property.Type: System.Int32
Y-coordinate of the top left corner of the frame (in pixels). You can change it later using Top property.Type: System.Int32
Delay of the frame in hundredths (1/100) of a second. You can change it later using Delay property.Type: Aurigma.GraphicsMill.Codecs.DisposalMethod
Disposal method of the frame, i.e. how to replace this frame by the next one. You can change it later using DisposalMethod property.