Prepend to this Matrix a clockwise rotation, around the origin and by the specified angle.
Namespace:
Aurigma.GraphicsMill.Transforms
Assembly:
Aurigma.GraphicsMill (in Aurigma.GraphicsMill.dll)
public void Rotate(
float angle
)
Type: System.Single
The angle of the rotation, in degrees.The clockwise rotation is applied. Use negative angle value to rotate counter-clockwise.
Internally the rotation is applied by multiplying this instance of the matrix by the affine matrix of rotation. Left-sided multiplication is made.
The rotation is applied around the point of origin. To rotate around an arbitrary point, use the RotateAt(Single, PointF) method.