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GdiGraphics.DrawBezier Method (Pen, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32)

Draws a cubic Bezier spline.

Namespace: Aurigma.GraphicsMill.Drawing
Assembly: Aurigma.GraphicsMill (in Aurigma.GraphicsMill.dll)

Syntax

Visual Basic
Public Sub DrawBezier ( _
	pen As Pen, _
	x1 As Integer, _
	y1 As Integer, _
	x2 As Integer, _
	y2 As Integer, _
	x3 As Integer, _
	y3 As Integer, _
	x4 As Integer, _
	y4 As Integer _
)
C#
public void DrawBezier(
	Pen pen,
	int x1,
	int y1,
	int x2,
	int y2,
	int x3,
	int y3,
	int x4,
	int y4
)

Parameters

pen

Type: Aurigma.GraphicsMill.Drawing.Pen

Pen object which is used to draw an spline.
x1

Type: System.Int32

X-coordinate of the start spline point.
y1

Type: System.Int32

Y-coordinate of the start spline point.
x2

Type: System.Int32

X-coordinate of the first control point.
y2

Type: System.Int32

Y-coordinate of the first control point.
x3

Type: System.Int32

X-coordinate of the second control point.
y3

Type: System.Int32

Y-coordinate of the second control point.
x4

Type: System.Int32

X-coordinate of the end spline point.
y4

Type: System.Int32

Y-coordinate of the end spline point.

Remarks

A Bezier spline is defined with four points: first and last point specify beginning and end of the curve, second and third points specify so-called control points. The control points act as magnets, pulling the curve in certain directions to influence the way the Bezier spline bends.

All the coordinates are measured in units specified with Unit property.

See Also

Reference