Initializes the frame with provided settings.
Namespace:
Aurigma.GraphicsMill.Codecs
Assembly:
Aurigma.GraphicsMill (in Aurigma.GraphicsMill.dll)
Public Sub InitializeCustomFrameTU ( _ name As String, _ left As Integer, _ top As Integer, _ width As Integer, _ height As Integer, _ pixelFormat As PixelFormat, _ horizontalResolution As Single, _ verticalResolution As Single, _ colorProfile As ColorProfile _ )
public void InitializeCustomFrameTU( string name, int left, int top, int width, int height, PixelFormat pixelFormat, float horizontalResolution, float verticalResolution, ColorProfile colorProfile )
Type: System.String
Frame name.Type: System.Int32
X-coordinate of the left top corner of the frame (in pixels).Type: System.Int32
Y-coordinate of the left top corner of the frame (in pixels).Type: System.Int32
Frame width.Type: System.Int32
Frame height.Type: System.Single
Horizontal resolution of the frame bitmap.Type: System.Single
Vertical resolution of the frame bitmap.This method should be called from the LoadFrameParameters().
Use protected thread-unsafe versions of xxxTU properties instead of the public ones (without TU postfix) inside of the code of your custom codec. You should use to avoid deadlocks during multithreaded calls.