Write the specified bitmap to a file at current position.
Namespace:
Aurigma.GraphicsMill.Codecs
Assembly:
Aurigma.GraphicsMill (in Aurigma.GraphicsMill.dll)
Protected Friend MustOverride Sub SaveFrameBitmap ( _ bitmap As Bitmap _ )
protected internal abstract void SaveFrameBitmap( Bitmap bitmap )
Type: Aurigma.GraphicsMill.Bitmap
Bitmap class instance that represents the image to save.If you need to get frame settings like quality, position, etc, you need to implement the SaveFrameParameters(Frame) method. In this method you will get the frame before the bitmap will be extracted and passed to the SaveFrameBitmap(Bitmap). This way you will be able to save parameters in private variables of your class or whatever else.
protected override void SaveFrameBitmap(Bitmap bitmap) { if (bitmap == null) throw new ArgumentNullException("bitmap"); //_stream is a stream opened by the writer _stream.Seek(0, System.IO.SeekOrigin.Begin); //...Handle encoder options, if any //...Write a header //Get an access to the bitmap data BitmapData bmData = bitmap.LockBits(); //Write pixel data into a stream try { //Call the base method to initialize progress notification base.ResetEvents(bitmap.Height); for (int i = 0; i < bitmap.Height; i++) { //...Encode a row of pixels and write it to the stream //Call the base method to update the progress state base.UpdateEvents(); } } finally { bitmap.UnlockBits(bmData); } }