The GIF file format is the most wide-spread graphic format that supports animation. Animated images saved in this format can be rendered by almost any modern image viewer. Graphics Mill allows working with GIF images as a whole or with each image frame separately. There are two main classes to deal with GIF files: Codecs.GifReader and Codecs.GifWriter. For more information about format readers and writers see the Working with Files topic.
This topic contains the following sections:
You can read a GIF image from a file or a stream by using the appropriate GifReader constructor. After the image is opened use the GifReader.Frames property to get access to an image frame or to iterate through all frames in the image.
The following code reads a GIF image and saves its frames as separate PNG files:
using (var reader = new GifReader(@"Images\slideshow.gif")) { for (int i = 0; i < reader.Frames.Count; i++) { reader.Frames[i].GetBitmap().Save(@"Images\Output\GIF_frame_" + i.ToString() + ".png"); } }
To write a GIF image to a file or a stream use the appropriate GifWriter constructor. The GifWriter properties allows specifying the general GIF image settings, such as playback count, image optimization, etc.
Any bitmap having GIF-supported pixel format can be a frame of a GIF image. You can check if the pixel format is supported either by using the table or via the IsPixelFormatSupported(PixelFormat) method. To add a frame to the writer, run a pipeline by calling the Pipeline.Run method. If you are not familiar with pipelines, read the Understanding Image Processing Approaches in Graphics Mill topic.
The following code creates an animated GIF image from separate PNG files:
int framesCount = 4; using (var writer = new GifWriter(@"Images\slideshow.gif")) { writer.FrameOptions.Delay = 100; for (int i = 0; i < framesCount; i++) { using (var reader = ImageReader.Create(@"Images\GIF_frame_" + i.ToString() + ".png")) { Pipeline.Run(reader + writer); } } }
To resize an animated GIF file you should resize each of its frames separately. So you need to perform the following steps:
The following code resizes an input GIF image to half of original width and height.
using (var reader = new GifReader(@"Images\slideshow.gif")) using (var writer = new GifWriter(@"Images\Output\slideshow1.gif")) { //Copy general properties of the source file writer.BackgroundIndex = reader.BackgroundEntryIndex; writer.Palette = reader.Palette; writer.PlaybackCount = reader.PlaybackCount; for (int i = 0; i < reader.Frames.Count; i++) { //Read a frame using (var frame = reader.Frames[i]) using (var bitmap = frame.GetBitmap()) { //Preserve the original palette ColorPalette palette = bitmap.Palette; //Preserve the original pixel format PixelFormat pixelFormat = bitmap.PixelFormat; //Convert the bitmap to a non-indexed format bitmap.ColorManagement.Convert(ColorSpace.Rgb, true, false); //Resize the bitmap in a high quality mode bitmap.Transforms.Resize(frame.Width / 2, frame.Height / 2, ResizeInterpolationMode.High); //Return to the indexed format bitmap.Palette = palette; bitmap.ColorManagement.Convert(pixelFormat); //Copy frame delay writer.FrameOptions.Delay = frame.Delay; //Add the frame Pipeline.Run(bitmap + writer); } } }