Represents a PSD text layer.
Namespace:
Aurigma.GraphicsMill.Codecs.Psd
Assembly:
Aurigma.GraphicsMill (in Aurigma.GraphicsMill.dll)
public class PsdTextFrame : PsdFrame, ITextSettings
The text layer is a particular case of a raster layer. It always contains the bitmap with a rasterized text string, as well as:
Typically you get an instance of this class in the following way:
The following code reads a PSD file, iterates through its layers, and writes some information about text layer to the console:
//create PSD reader using (var reader = new PsdReader(@"Images\BusinessCard.psd")) { //read layers and check for a text layer for (int i = 0; i < reader.Frames.Count; i++) { using (var frame = reader.Frames[i]) { if (frame.Type == FrameType.Text) { var textFrame = (PsdTextFrame) frame; Console.WriteLine("Font name: " + textFrame.Font.Name); Console.WriteLine("Font size: " + textFrame.Font.Size); Console.WriteLine("Text caps: " + textFrame.Caps); Console.WriteLine("Text justification: " + textFrame.Justification); Console.WriteLine("Paragraph first line indent: " + textFrame.Paragraph.FirstLineIndent); Console.WriteLine("Text tracking: " + textFrame.Tracking); Console.WriteLine("Text box: " + textFrame.TextBox); break; } } } }