Gets or sets the blur radius.
Namespace:
Aurigma.GraphicsMill.Transforms
Assembly:
Aurigma.GraphicsMill (in Aurigma.GraphicsMill.dll)
public float Radius { get; set; }
Radius means how much neighbour pixels the algorithm fetches (for radius = 1 it will take 8 neighbours, for radius = 2 it will use already 24 neighbour pixels, etc). That's why in general the larger radius, the slower blur works. However Graphics Mill implements special algorithms which are optimized for large radiuses, that's why this rule not always works.