Draws a Bezier spline defined by four ordered pairs of coordinates that represent points.
Namespace:
Aurigma.GraphicsMill.Drawing
Assembly:
Aurigma.GraphicsMill (in Aurigma.GraphicsMill.dll)
public void DrawBezier( Pen pen, int x1, int y1, int x2, int y2, int x3, int y3, int x4, int y4 )
Type: Aurigma.GraphicsMill.Drawing.Pen
A Pen that determines the color, width, and style of the curve.Type: System.Int32
The x-coordinate of the starting point of the curve.Type: System.Int32
The y-coordinate of the starting point of the curve.Type: System.Int32
The x-coordinate of the first control point for the curve.Type: System.Int32
The y-coordinate of the first control point for the curve.Type: System.Int32
The x-coordinate of the second control point for the curve.Type: System.Int32
The y-coordinate of the second control point for the curve.Type: System.Int32
The x-coordinate of the ending point of the curve.Type: System.Int32
The y-coordinate of the ending point of the curve.A Bezier spline is defined with four points: first and last point specify beginning and end of the curve, second and third points specify so-called control points. The control points act as magnets, pulling the curve in certain directions to influence the way the Bezier spline bends.