Texturize Constructor (Int32, Int32, Int32, Int32, FlipType, FadeType, InterpolationMode)

Initializes a new instance of the Texturize class using the specified settings.

Namespace: Aurigma.GraphicsMill.Transforms
Assembly: Aurigma.GraphicsMill (in Aurigma.GraphicsMill.dll)

Syntax

C#
public Texturize(
	int columnCount,
	int rowCount,
	int horizontalIntersection,
	int verticalIntersection,
	FlipType flipMode,
	FadeType fadeType,
	InterpolationMode interpolationMode
)

Parameters

columnCount

Type: System.Int32

The number of columns. You can change it later using ColumnCount property.
rowCount

Type: System.Int32

The number of rows. You can change it later using RowCount property.
horizontalIntersection

Type: System.Int32

The percents of an image to be overlapped horizontally in range [0, 50]. You can change it later using HorizontalIntersection property.
verticalIntersection

Type: System.Int32

The percents of an image to be overlapped vertically in range [0, 50]. You can change it later using VerticalIntersection property.
flipMode

Type: Aurigma.GraphicsMill.Transforms.FlipType

A FlipType that specifies how to flip the images one relatively other. You can change it later using FlipMode property.
fadeType

Type: Aurigma.GraphicsMill.Transforms.FadeType

A FadeType that specifies how to fade out edges to eliminate seams. You can change it later using Fade property.
interpolationMode

Type: Aurigma.GraphicsMill.Transforms.InterpolationMode

A InterpolationMode value specifying interpolation algorithm used during resizing. You can change it later using InterpolationMode property.

See Also

Reference